Sunday, October 23, 2011

Might and Magic II - Part 9




Shortish update. Nothing to important/exciting happened. Here we go!

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Poor scientist.  Looks like he's gonna be a slave for quite awhile.  Well, at least he can do the Monster Mash.  The Lich Lord hurt like 500 damage on a single target.  The Monster Masher didn't seem to bad.  I think if it was just the Monster Masher we could have won, although it would have been hard.

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Stupid Leprechauns...  They are actually pretty easy. BUT!  They steal ALL you money.  And when you kill them you don't get it all back.  We got a lot back, but its no where near how much we started with.  They were pretty frequent around here so I began running away when I ran into them.

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I did eat the bark.  Its anyone's guess as to what it did though.

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More signs.  I don't even know which signs I've read or not anymore.

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I'm not sure if this is the same guy that wanted the Cupie Dolls.  I should probably go back to the circus, but I'm pretty far away from there.

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I missed the teleportation message.  The world in this game is littered with teleportations.  This dungeon looks more mazelike than it really is.  Its actually pretty straight forward.  There are quite a few messages though.  Whether they are important or not is a question.

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I bet we have to fight him.  I also bet he will kill us immediately.  Yeah, I'm a pessimist, but...  after how this game has been going, who can blame me?

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Everyone's favorite overrated class.  Turns out this dungeon we got teleported to is actually a pretty low level area.  Strange since I was teleported here from a pretty mid-level area...

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 I love the names the mercenaries get.  Holy Moley, Slick Pick, H. K. Phooey, and I think there was a Big Fanny.

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Okay, well at least we know what the Fluxer and Capitors are for.  Now to actually find some.

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I never heard anything about Nomad treasure, but okay!  Treasure sounds good!

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Bah, I get more from killing moderately easy monsters...

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So I have a heads up on where these boss-type monsters are, but chances are I'm gonna completely forget about them and just randomly run into them on accident.

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What?  I said no because I wanted to look at my stats to see if they changed, but then it the message wouldn't pop up again...  So we'll never know.

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I'm not sure what this means.  I guess the castle doesn't exist anymore?  I wonder when we'll ever get to go to the past?

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Ah crap.  Mr. Wizard is more or less a recurring thing in the series from what I understand.  He doesn't necessarily appear in all the games.  I think I remember reading somewhere that he's a mercenary in this game.  I hope Mr. Wizard enjoys doing the Monster Mash.

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I don't know how powerful Dancing Sword is in this game, but its moderately powerful in MM3.  We'll worry about it when we get there.

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Does anyone remember a Nakazawa in Rocky and Bullwinkle?  Cause I don't.  I'm gonna guess that Amazons are Crazed Natives on crack.

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Adjusting the torch reveals a hidden area which had more "Nomad treasure" which was essentially the same treasure as the one I have already shown.

Long story short:  We got out of the dungeon and found a few castles.

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After we found our way back to Middlegate (or was it Middleton?  I keep forgetting), we grinded a bit on Barbarians, which for some reason I don't have a screenshot of.  Well, they look like the Crazed Natives, only they aren't as dangerous.  Which isn't to say they are easy.  They come in groups of 3 and give 6000 experience which is a lot, and quite a bit of money and pretty decent items.



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