Saturday, May 1, 2010

Might and Magic II - Part 5

So I haven't played this in awhile. I had some free time the other day so I figured I should update. This is a short update, because nothing really exciting happened.

Basically the progression of this game, quite frankly, sucks. The first map seems easy enough. Mediocre monsters that you pretty much have to try and get killed by. Then you go to the next map over, and...

You get killed instantly by everything and anything. Granted I actually did win this battle, but not without paying with a few of my character's lives.

Hmm, this doesn't look like a muscular man to me. Albeit, amazons are pretty beefy, but they are quite obviously female.

Anyhow, I always wanted to be.... A LUMBERJACK! Leaping from tree to tree, with my best girlie by my side. We'd sing, sing, sing...

Unfortunately, my dream will never become a reality.... At least I can always fall back on adventuring.

We found some priests asking if we seek the Sword of Nobility, having never heard of such a sword, I was like, "uh...sure?" Bad idea. They proceeded to blast me into oblivion with crazy powerful spells that gibbed each of my party members one by one. Needless to say, I died.

After getting killed on a number of occasions, we head back to town. Somehow we found Sandsobar. We head over to the slums, as we heard tell of a dungeon in the slums.

The dungeon was relatively easy. There really wasn't much to show about it. We did find quite a few "hints" about locations of certain items and such.

The Thaumaturge of Good is apparently in a safe. Fortunately we now have the combination. Unfortunately we have no bloody clue as to where it is...

We can't even swim, so I doubt we'll be going to the Elemental Plane of Water anytime soon. But if we do, we know where to get Encasement, whatever that is. Sounds like a magic spell to me. Also sounds like a pretty useless spell.

I'm thinking this is a typo and should be capacitor. Its probably related to the fluxers.

Finally the Earth Disc is apparently in Castle Xabran. I still have no idea where to find the keys to get in these castles. And I'm probably still too low in level to force my way in.

This sounds better than it actually is. Hein, my thief, has always sucked. This boosted his thief skills a bit, but ultimately, he still blows himself up when trying to disarm traps. Now its basically EVERY OTHER chest that explodes instead of EVERY chest.

I played for quite a long time, and I didn't even muster a level up for every character.

End of Part 5...

Updates are probably going to be infrequent. This game is fricking hard. Its hard as hell to find an area where I should be, but easy as hell to find a place I SHOULDN'T be. I'm kind of getting frustrated. I'm gonna try and finish this Lets Try and Play, but it could be awhile for an update.

Friday, April 2, 2010

Might and Magic II - Part 4

As you may remember we last left off in the city of Sandsobar, which despite its name is not in the desert. Anyhow, after "clearing" the area, we decide to head out of the city.

Found some more gibberish signs.

I had just started the game, so I didn't really care if I died yet, so why not?

Needless to say, I died.

Wandering around we found a castle. We needed yet another key. Knowing what happened last time, we decide to walk away unscathed.

Only to promptly run into half-naked Barbarian chicks. They systematically one-hit kill each character.

I wander around trying to find where to go / trying not to get killed, and fail miserably. I died around 3 more times. Sandsobar is not a very friendly area. I'm knd of curious how I even got there in the first place.

Fortunately in the city of Sandsobar, there is a teleporter NPC. It costs a bit of gold, but it teleports you to Middlegate, which is probably more fit for my level.

So back wandering outside Middlegate and we find the black knight. We fight, and he kills us. So much for this area being more fit for my level. Well, maybe I have wandered a bit far. And stupid me forgot to set the spawnpoint back at Middlegate so I spawn back at Sandsobar.

After resetting the spawn point to Middlegate, I remember that I can travel in the thick forests and mountains, so I start explorng the area right around the city.

I fight some crazed dwarves. They are kind of difficult, since they have a skill that can hit like 15 damage on the entire party. Fortunately I kill them before they do so.

Nasty Witches! In the animation she has a exaggerated jiggle if you catch my drift. They were actually relatively easy. I thought they were gonna kill us.

OrCon! Orc aren't hard so we fight them.

Well, maybe 250 orcs might be a bit hard. We fight for awhile, but I didn't realize that orcs had bows, so we were out-matched. We kill about 50-75 of them, but ultimately we have no choice but to run from battle.

We find some Jesus-wannabe here. I think he teaches the spell "Fly"or something.

Hmm, this calls for investigation. Which ends in us being murdered by a pegasus.

We find the city of Tundra! Despite the foresty backdrop, it really is in the tundra.

Stepping into the city and a beggar warns us of the snowbeast.

There's really not much to see in Tundra. Just a few messages on the walls.

I'm curious why they say "last seen wearing a ring." Was the ring ALL she was wearing?

Apparently people have been disappearing in the city.

This area is probably the place most of interest. I decided not to go there, because the enemies walking around town were kind of strong.

Back near the town of Middlegate, we find Corak's Cave! Lloyd is supposed to be trapped in here, so we venture forth as a rescue team.

Hmm, this place is littered with the undead. Every where you go, zombies, skeletons and mummies.

I figured there would be treasure in here, but all I found were more mummies and zombies.

After exploreing the entire undead filled dungeon, we find Corak's Crypt. This must be where Lloyd is!

Unfortunately, its apparently become some sort of amusement park type thing. We don't have tickets, so we can't go in...

Crestfallen, we leave the dungeon.

Fortunately, the undead give lots of experience. They also dropped some awesome equipment.

End of part 4...

This was kind of a short chapter, but I played the game for quite awhile. Its just, that nothing really exciting happened in the game.

Sunday, March 28, 2010

Might and Magic II - Part 3, Venturing Forth

So we're finally done with Middlegate, now where's the town entrance?

Ah, there it is. Its so obvious, why couldn't I find it?

As you can see, I decided to take Drog and Sir Hyron. They are both completely naked, but I figured I'll find some equipment and give them hand-me-downs. Unfortunately, when they level up they take more and more money per day. However, they are free to train, and free to revive.

Ah, the great outdoors!

Good to know we have a Guardian Pegasus. But we're supposed to figure out his name by ourselves? Er, okay... And he'll help us once per year. I wonder what he'll do. I don't even know how long a year is in this game.

A sign, a sign, everywhere a sign. Blocking out the scenery, breaking my mind. Do this, don't do that, can't you read the siiign? (sorry couldn't resist, its a song by the Five Man Electrical Band).

BTW, the circus was not in session.

Hey, Castle Pinehurst, is that one of the castles mentioned in Middlegate's Cavern? Now to find those Flux Capacitors!

Or not! Why do we need a key to get into the castle...? Well, I haven't actually done anyting yet, so lets try and force our way in!

Yeah... That was a bad idea...

Hmm, Orc footprints... This could mean trouble.

Suddenly Orcs! Lots of them!

Orcs are easy though, so they didn't pose much threat. Interestingly enough, each step you take you fight more orcs. There's a thick forest right here too, which I guess might be where the Orc's Hideout is, because otherwise there's nothing here.

We head back to Middlegate and learn the pathfinding and moutaineering skills. Now we can climb mountains and walk through thick forests.

Huh, buh, duh, wha?

We find our way to another castle, Woodhaven this time. We try to enter, but we need another key. Knowing what happened last time, we decide not to force our way in.

Wandering around we find this asshole. He apparently misplaced his keys, and since we're obviously at fault, he kills a random member of our party and sends us to find his keys. What the fuck? Find your own God damned keys!

After a quick stop to revive Elayne, who was ruthlessly murdered for no apparent reason, we find the Grand Order of Merchants holding a meeting. We decide to interrupt their meeting.

Holy crap! Thats a lot of Merchants. Again, they're easy though, but since there's such a large number of them it takes FOREVER to kill them all. They also have quite a bit of money on them. 1300 gold per character, so thats like 8000 gold. The Mercenaries don't count.


Finally we come to Sandsobar, which honestly I figured would be in the desert, but apparently its in a forest.

Places of interest in Sandsobar: a barfight, the slums, and the Monster Bowl.

I forgot to screenshot the barfight, but it was a rather difficult battle. Hein and Drog both died, but we eventually win, and the barkeep tells us some useless information.

In the slums, we meet a drunkard. I honestly don't know if he means there is a snow beast in this town, or another town. I know there is a town called Tundra, and I assume thats what he means.

Some graffiti. I especially like the "Killroy was Here." or "The Cripples R Studs." I'm sure there is important information in the graffiti, but for now, I can't exactly tell what it is.

We find some beggars. We can either give them some money, in which he will tell us something, or we can not give them money, in which they will try to kill us.

The Monster Bowl is just a big room. There's an NPC in the middle of the room which starts the arena I guess, or something. I didn't have a key/pass thing so he wouldn't let me participate.

In the end, we got Drog and Sir Hyron some basic equipment. They're both pretty much still naked, but not as bad as we started. The both of them are catching up in level to the rest of my party.

Jeanne is starting to get SP which is nice. Unfortunately, I'll have to start buying her magic, which gets expensive. She'll probably never actually use her magic, but its better to have a backup healing character for if David does die.

I didn't realize Elayne has been getting magic all this time, but she gets mage spells, which thus far, have been pretty useless. Besides, using her bow, she hits the hardest out of the entire party. I might start using her for non-combat spells to save Ian's SP.

End of Part 3.